Introduction

Estimated time: 1 hour

Welcome to this second module of the Core Certification. The four modules of this certification will give you all the keys to make amazing games using Core. This next part, Environment Art, focuses on the different tools that Core gives you to create great terrain for your game.

What you will learn

  • How to generate terrains.
  • How to paint your terrain.
  • How to place objects on the terrain.
  • (coming soon) How to use heightmaps and weightmaps.
  • How to use the Object Generator.

Completing the module

In order to pass this module of the Core Certification, you must pass all the quizzes with a score of 100%. You can go to the next lesson even if you didn’t reach 100% but your Certification won’t be validated.

It is strongly encouraged that you not only read the content but spend time doing the “Try it in Core” sections components of this module in the Core editor. Certification will require the completion of quizzes and certain projects in order to pass this program.

The Project

Launch Core, press Escape and click on the Create tab at the top of the window. Start from an Empty Project. Before starting this project, you must pick one of the four images down below. Your mission is to go through each lesson and create an environment similar to the picture you picked. To pass this project, you must place a spawn point so that you can take a screenshot when you press play and it looks like the photo you picked. No need to add details on the part we can’t see, focus on what the player can see when we press Play.

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