This component can be used to apply damage over time to the player when they are in an area. The area can be resized and moved easily, and multiple areas can be created.
How to use
Drag the template into the Hierarchy and place it where you want the damage area to be.
This component works well with the Player Healthbar component so the player can see how much health they have.
The root of the template has a custom property on it:
- DamagePerSecond
The amount of damage the player will receive per second.