bootcamp

Loadouts

Loadouts

The Loadouts component will give players the ability to switch their loadout in game. It comes with a simple loadout menu for players to select which loadout they want. It also contains a hotbar to allow for quick switching of their weapon/equipment. How to use Add the Loadouts template to the hierarchy. There is a …

Loadouts Read More »

Checkpoints

Checkpoints

The Checkpoints component allows players to save spawn locations based on certain actions. Some action examples could be: Setup For a full example, drag and drop the Checkpoints Example template into the Hierarchy. Make sure to activate the Enable Player Storage property inside the Game Settings. This template will have multiple examples of triggers that …

Checkpoints Read More »

Bartending

Bartending

The Bartending component allows players to pick up a pint, fill it with beet from barrels, and serve it for other players to drink. How to use Drag the Bartending template into the Hierarchy. Enter preview mode and pick up a cup from the bar. Go to the barrels to fill up the up. You …

Bartending Read More »

Costume Equipper

Costume Equipper

The Costume Equipper component makes it easy to create and equip costumes on players. It uses the new costume retarget component to handle bone offsets which allow proportional editing. How to use Add the Costume Equipper template to your Hierarchy. To modify the costume to use your objects. Deinstance the template and add objects to …

Costume Equipper Read More »

Cinematic Shot

Cinematic Shot

This component pans a camera from point A to B. It can be used for both capturing videos and in-game cinematic moments. For complex sequences with multiple shots simply add copies of this template as needed and set up their sequence numbers to create a chain. How to use Drop the Cinematic Shot Component template …

Cinematic Shot Read More »

Scroll to Top