Core Academy Video Tutorials
Core Live Stream Archive
Sarah Linkous demos the new Survival Kit!
Core Lead Gameplay Designer Ryan Grant shows how to optimize your game using Mesh Merging.
Watch Sasha Baryshnikova, our Environment Art Director give deep insights on how to level up your environment design.
Check out the full playlist to see what we've been talking about in our streams!
Creating an RPG in Core
Learn how to use the Core Editor to create your own customized MMORPG.
Learn how to organize your project.
Learn how to customize your starting area by hiding and locking items as well as customizing materials with textures.
In this video we discuss hot to customize and organize props and adhere or alter AI behaviour to create a Dungeon.
In this part we are cleaning up the project to get it ready for playtesting and a terrain to add more context.
In this part we are utilizing Community Content to add additional depth to your game.
In part one of this series were talking about to get started with terrain modeling.
In this video we plant some trees with the foliage tool, as well as how to add rocks and grass, create a dirt path by painting materials, and how to cover your terrain in foliage and flowers. These tools can be used to create just about any natural environment.
Learn how to finish your world by adding atmospheric elements including swimmable water, skyboxes, sunlight, and weather effects. This video also touches on post processing effects and how to copy/paste an object's parameters.
Environment Artist Josh shows you how to create a creepy landscape and house using the tools and assets of Core.
Senior Environment artist Josh Michael Tyler shows you how to build a Sci-Fi environment in Core.