Articles

Discussions, solutions, explorations of topics related to game design, code design, and the meta skills of experience development on Core.

Teleporter

Teleporter

The Teleporter component allows creators to set up teleporters around their map to help players quickly travel between different areas. The component uses a data table to make connecting teleporters quick and simple. How to use An example template is included that contains 2 teleporters that are linked to each other. When the player enters …

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VIP Entrance

VIP Entrance

VIP Entrance is a component that restrict users from a certain team from entering. The template assigns a team as VIP and only users on the VIP team can enter. It uses team-collision property to restrict users on a certain team. The entrance can temporarily be opened for all users by a user on the …

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Triggerable UI

Triggerable UI

Triggerable UI is a component that implements logic on a trigger to display a UI Container. The goal is to open and close a UI Container using a Trigger’s events. The template can be switched from using a trigger’s beginOverlapEvent or interactedEvent to open the UI. It also has the option to lock the player …

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Player List

Player List

The Player List component will show who is in-game to all players. Knowing who is in-game can improve the experience for players and can make the game feel more alive and active The player list will display the player’s avatar in the list, and supports hiding and showing it using the bindings manager. How to …

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