Articles

Discussions, solutions, explorations of topics related to game design, code design, and the meta skills of experience development on Core.

Bounce Pad

Bounce Pad

The bounce pad component will allow creators to place these around the map that could be used to get to certain areas of the level that could be unreachable by other means. Bounce pads add an element of fun, and are usually great for obbys. How to use Drop the Bounce Map component into the …

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Sprint

Sprint

Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don’t fit the theme of the game) and you need the player to have the option to increase their speed. Some games limit sprinting by using a stamina bar, while others will …

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Teleporter

Teleporter

The Teleporter component allows creators to set up teleporters around their map to help players quickly travel between different areas. The component uses a data table to make connecting teleporters quick and simple. How to use An example template is included that contains 2 teleporters that are linked to each other. When the player enters …

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VIP Entrance

VIP Entrance

VIP Entrance is a component that restrict users from a certain team from entering. The template assigns a team as VIP and only users on the VIP team can enter. It uses team-collision property to restrict users on a certain team. The entrance can temporarily be opened for all users by a user on the …

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NFT Searcher

NFT Searcher

NFT Searcher is a component that allows users to search for a specific NFT and display it on an image. The user needs to provide a contract address and token id using the UI Text Entry Box component. Other users should see the most recent successful NFT searched for. Setup Drag and drop the NFT …

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Triggerable UI

Triggerable UI

Triggerable UI is a component that implements logic on a trigger to display a UI Container. The goal is to open and close a UI Container using a Trigger’s events. The template can be switched from using a trigger’s beginOverlapEvent or interactedEvent to open the UI. It also has the option to lock the player …

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Player List

Player List

The Player List component will show who is in-game to all players. Knowing who is in-game can improve the experience for players and can make the game feel more alive and active The player list will display the player’s avatar in the list, and supports hiding and showing it using the bindings manager. How to …

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