There are a number of ways to create gameplay in Core. This lesson will focus on components that are included in Core Content, and customizable through the Properties menu. You can also create your own scripts in Lua, and there are many game utility templates in Community Content.
The Map
This section will talk about the elements that allow you to define the basic flow of your game.
Player Settings
The player settings object will allow you to customize different aspects of player movement and abilities, from the maximum slope angle they can walk up, to the number of times they can jump.
Spawn Points
Spawn points determine where players start. You have one included in every empty project, but adding multiple spawn points can help space out players in multiplayer games and create checkpoints to reset to if the players is about to tackle a dangerous challenge.
Respawn Settings
Respawn settings will allow you to decide where the player will respawn after they die and how long the delay will be.
Name Plates
Nameplates will show the username of each player to all the others. Using them may or may not fit with the goals of your game, but it is very valuable in multiplayer games for creating and contextualizing competition.
Gameplay
The resources here are ones that you can use to make obstacles, challenges, and helpful items for players to actually play your game.
Triggers
Most of the gameplay objects here use triggers, which are just a shape that starts an action when a player enters it. You can create your own custom triggers and find more examples of ways to use them in Community Content.
Kill Zone
A kill zone is a trigger that instantly kills the player. These can be extraordinarily useful for creating danger zones that players must avoid at all cost, or to keep them from moving outside of the boundaries of the game.
Player Launcher
The player launcher is a trigger that flings players into the air. Create a super bouncy world, or a trampoline for precise platforming.
Teleporter
The teleporter is a trigger that will transport players to an object that you add in its properties. It has visual and audio effects built in, which can also be customized.
Resources
Resources are collectible objects that you can scatter around the map for players to find. These can be something they need, like a currency or health potion, or something that just represents swag and skill, like a trail of coins that challenge players to try the hardest route.
Weapons
There are a many weapons built into Core that can be added to your game instantly to allow players to pick them up and shoot things. Even more can be found in Community Content.
Equipment
Equipment is an object with a trigger that attaches it to a player. You can specify where in its properties, and use this to give players new abilities.
If you are interesting in creating new abilities, you should check out the abilities tutorial on Core documentation.
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.
Strictly Necessary Cookies
Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.
If you disable this cookie, we will not be able to save your preferences. This means that every time you visit this website you will need to enable or disable cookies again.
3rd Party Cookies
This website uses Google Analytics to collect anonymous information such as the number of visitors to the site, and the most popular pages.
Keeping this cookie enabled helps us to improve our website.
Please enable Strictly Necessary Cookies first so that we can save your preferences!