UI

Main Menu

Main Menu

The Main Menu gives creators a very simple way to create the main menu for players that shows up when loading into the game. The component is simple to use and requires no scripting knowledge to use. How to use Drag the Main Menu component into the Hierarchy. There are various custom properties on the …

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Talking Heads

Talking Heads

The Talking Heads component allows you to have animated actors show up in the UI that displays some dialogue to the player. This can be far more interesting to the player, as the actor can be animated to show emotion depending on what they are saying in the message. For example, if a player interacts …

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Player Health

Player Health

The Player Health component will show a health bar and health number in the UI so the player can see how much health they have left. This is useful for games when health management is important. A player Knowing their health helps them be more cautious and strategic. How to use Drag the Player Health …

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Basic Shop

Basic Shop

The Basic Shop component is a good starting point for adding a shop to your game. For example, allowing players to purchase a weapon from the shop that is equipped on that player. The shop comes with a data table that allows for easy adding of additional equipment. How to use Add the Basic Shop …

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Triggerable UI

Triggerable UI

Triggerable UI is a component that implements logic on a trigger to display a UI Container. The goal is to open and close a UI Container using a Trigger’s events. The template can be switched from using a trigger’s beginOverlapEvent or interactedEvent to open the UI. It also has the option to lock the player …

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