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Discussions, solutions, explorations of topics related to game design, code design, and the meta skills of experience development on Core.

Talking Heads

Talking Heads

The Talking Heads component allows you to have animated actors show up in the UI that displays some dialogue to the player. This can be far more interesting to the player, as the actor can be animated to show emotion depending on what they are saying in the message. For example, if a player interacts …

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Player Names

Player Names

The Player Names component is a lightweight component for showing the names above the player’s heads. This is useful for players to be able to see who is in the game and where they are. How to use Drop the Player Names template into the hierarchy. To modify the look of the name, there is …

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Healing Buff

Healing Buff

The Healing Buff component can be used by players when they need to heal themselves. They can enter the area and receive healing over time while in the area. This could be useful for players that come back from fighting enemies that need to recover their health. How to use Drag the Healing Buff component …

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Player Health

Player Health

The Player Health component will show a health bar and health number in the UI so the player can see how much health they have left. This is useful for games when health management is important. A player Knowing their health helps them be more cautious and strategic. How to use Drag the Player Health …

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Basic Shop

Basic Shop

The Basic Shop component is a good starting point for adding a shop to your game. For example, allowing players to purchase a weapon from the shop that is equipped on that player. The shop comes with a data table that allows for easy adding of additional equipment. How to use Add the Basic Shop …

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Player Indicator

Player Indicator

The Player Indicator component will add an indicator above all player’s heads in the game so that players can easily find where other players are in-game. This is useful for open-world games where finding players can improve the experience for the player themselves. It also helps make the world feel active. How to use Drop …

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Save Resources

Save Resources

The Save Resources component makes saving resources easier for creators. A data table can have a list of resources used in the game that will be saved and loaded for the player. This can help with keeping a player’s progression between game sessions. For example, saving how many coins they have. How to use Make …

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Weapon Spawner

Weapon Spawner

Weapon Spawner is a template that spawns a weapon item for the player to equip. The template uses inventory items for each weapon and stores them in a data table. The spawner can use a random or specific index from the data table. It will also respawn a new weapon once a player equips a …

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