Adding Runtime AI Nav Mesh Generation

You may have noticed when running around the map with enemies they will walk through walls. This is because the AI does not know what is and is not a walkable area, so it takes the most direct path to the target it is chasing. In this lesson, you will be fixing this issue by using Community Content to handle generating a Nav Mesh for the AI to use at runtime.

Post a comment

Leave a Comment

Scroll to Top