Player Respawning

At the moment, players can not respawn when they die. Because there is no respawn points, you will need to manually respawn players after they have died.

Update PlayerServer Script

The PlayerServer script already has a function that is called when the players join the game. You can use this function to setup a diedEvent so that when players are killed, the function connected to the diedEvent will be called.

Update OnPlayerJoined Function

When a player joins the game, they will need the died event to be connected at that point. Update the function so that the diedEvent is connected for the player.

local function OnPlayerJoined(player)
	if spawnPointPosition ~= nil then
		player:SetWorldPosition(spawnPointPosition)
		player:SetWorldRotation(spawnPointRotation)

		Task.Wait(1)
		Events.BroadcastToPlayer(player, "HideUI")
	else
		player:Despawn()
	end

	player.diedEvent:Connect(OnPlayerDied)
endCode language: Lua (lua)

Create OnPlayerDied Function

Create a function called OnPlayerDied that will be called when the player has been killed. It will wait 1 second and then respawn the player back at the spawn position and rotation that has already been set.

local function OnPlayerDied(player)
	Task.Wait(1)
	
	player:Spawn({
	
		position = spawnPointPosition,
		rotation = spawnPointRotation

	})
endCode language: Lua (lua)

The PlayerServer Script

local spawnPointPosition = nil
local spawnPointRotation = nil

local function ActionPressed(player, action)
	if(action == "Toggle Fly Mode") then
		if(player.isFlying) then
			player:ActivateWalking()
		else
			player:ActivateFlying()
		end
	end
end

local function OnPlayerDied(player)
	Task.Wait(1)
	
	player:Spawn({
	
		position = spawnPointPosition,
		rotation = spawnPointRotation

	})
end

local function OnPlayerJoined(player)
	if spawnPointPosition ~= nil then
		player:SetWorldPosition(spawnPointPosition)
		player:SetWorldRotation(spawnPointRotation)

		Task.Wait(1)
		Events.BroadcastToPlayer(player, "HideUI")
	else
		player:Despawn()
	end

	player.diedEvent:Connect(OnPlayerDied)
end

local function SpawnPlayers(position, rotation)
	spawnPointPosition = position + (Vector3.UP * 150)
	spawnPointRotation = rotation

	Task.Wait(1)
	Events.BroadcastToAllPlayers("HideUI")

	for _, player in ipairs(Game.GetPlayers()) do
		player:Spawn({
	
			position = spawnPointPosition,
			rotation = rotation

		})
	end
end

Input.actionPressedEvent:Connect(ActionPressed)
Events.Connect("SpawnPlayers", SpawnPlayers)
Game.playerJoinedEvent:Connect(OnPlayerJoined)Code language: Lua (lua)

Test the Game

Test the game to make sure when the player dies they are respawned.

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