Articles

Discussions, solutions, explorations of topics related to game design, code design, and the meta skills of experience development on Core.

Save Resources

Save Resources

The Save Resources component makes saving resources easier for creators. A data table can have a list of resources used in the game that will be saved and loaded for the player. This can help with keeping a player’s progression between game sessions. For example, saving how many coins they have. How to use Make …

Save Resources Read More »

Weapon Spawner

Weapon Spawner

Weapon Spawner is a template that spawns a weapon item for the player to equip. The template uses inventory items for each weapon and stores them in a data table. The spawner can use a random or specific index from the data table. It will also respawn a new weapon once a player equips a …

Weapon Spawner Read More »

Weapon Switcher

Weapon Switcher

Weapon Switcher is a template that allows players to switch between multiple weapons. The template uses the inventory and item components, as well as data tables. The player will be assigned a new inventory and be given weapons at the start of the game. A UI will be created to display the current weapons the …

Weapon Switcher Read More »

Shared Pickups

Shared Pickups

The Shared Pickups component will allow you to place pickups in your game that can be picked up by all players. Instead of pickups becoming a race to who can get them first, every player will have a chance to collect the pickup. This component makes use of the dormancy feature so that it can …

Shared Pickups Read More »

Player Shadow

Player Shadow

The player shadow component will show a shadow blob below the player on the ground when they are in the air. This component is very useful for obby games where places are falling from a height. It can be hard to judge the landing which can lead to frustration. This component allows you to fine-tune …

Player Shadow Read More »

Bounce Pad

Bounce Pad

The bounce pad component will allow creators to place these around the map that could be used to get to certain areas of the level that could be unreachable by other means. Bounce pads add an element of fun, and are usually great for obbys. How to use Drop the Bounce Map component into the …

Bounce Pad Read More »

Sprint

Sprint

Sprinting in games can help the player get from one point to another more quickly. This is useful if mounts are disabled (i.e., don’t fit the theme of the game) and you need the player to have the option to increase their speed. Some games limit sprinting by using a stamina bar, while others will …

Sprint Read More »

Scroll to Top